The Avatars from Scans feature allows you to easily generate an accurate 3D model of any 3D scan, while getting the SMPL parameters and measurements (beforementioned under Avatars from Measurements) as metadata.

Input files and mesh sizes

The platform accepts OBJ and PLY files as input. At the moment only static 3D scans can be processed, for 4D scans, please contact us at [email protected] with a small sample of your 4D data.

We limit the input mesh size to under 1million vertices so please make sure your input file does not have more than 1M vertices when you upload the scan.

How long does it take to create an avatar from a 3D scan?

Creating an avatar typically takes 5-7 minutes depending on the size of the original file. Please note that processing times may vary during periods of high demand. Our team is working hard to ensure all avatar requests are processed as quickly as possible.

Processing constraints

There are a few things to keep in mind when uploading and processing a 3D scan on Meshcapade Me. Please find them below.

Internal geometry

The scan alignment process is designed to work with 3D meshes acquired through 3D scanning process. Scans from a 3D scanner can be noisy, this noise is expected and our scan alignment process can handle these.

However, the 3D scans are expected to only contain an outer surface of the body, and no internal surfaces. Generally when artists create 3D body models in some 3D animation program, they might create additional geometry on the inside of the body surface, e.g. an artist might create internal geometry for eyes and mouth for the face, as shown below:

https://meshcapade.wiki/assets/images_digidoppel/internal-geometry-problems.png

Or there the limbs and neck joints might be created as separate geometry objects, so they will have additional geometry where the limb closes off in the 3D model. These internal geometry pieces have to be removed before they can be sent for processing on Meshcapade Me.

Long hair

Input meshes with hair occluding the neck will not function well. Please make sure that hair is not falling onto the shoulders. It is best if it is tied up in a bun or in a haircap.

Loose clothing

Input meshes with clothing do function, but the tighter the clothing is, the better. Loose clothing or accessories may cause alignment to fail, take a very long time, or produce subpar results. Keep in mind that the training data was done on with models in tight-fitted clothing.

https://meshcapade.wiki/assets/images_digidoppel/clothing-problems.png