This document provides a concise overview of the SMPL model family, why Meshcapade Me defaults to SMPL‑X, and what the support status is for related variants.
Model |
Year |
Coverage |
Key Additions |
SMPL |
2015 |
Body |
24 × θ pose, 10 × β shape |
SMPL‑H |
2017 |
Body + Hands |
2 × 15‑DOF articulated hands in addition to the SMPL pose & shape parameters |
SMPL‑X |
2019 |
Body + Hands + Face |
55 × θ pose, 60‑shape expressive face, refined hands |
Why we chose SMPL‑X
- Unified topology covering body, hands, and face — ideal for XR, gaming, and digital apparel.
- Drop‑in replacement for SMPL/SMPL‑H: missing joints default to rest pose.
- Rapid community adoption and widely used in academia, ongoing maintenance, fully compatible with Meshcapade’s plugins (e.g. Unreal Engine, Blender) and best quantitative fit on our internal benchmarks
Unsupported Models
- SUPR - quality issues & incompatible mesh topology