This brief explains what SMPL shape betas are, why Meshcapade Me currently limits them to 10 and will soon expand to 50, and how that choice affects file size, performance, and your day-to-day workflow.
In the SMPL family of body models each β (beta) coefficient weights a principal‑component axis of body‑shape variation learned from 3D body scans*. Changing a beta shifts the body representation toward a new shape while preserving articulation.
** Beta parameters represent variations in body shape which are learned from 3D body scans. You can think of them like sliders that modify how tall, short, heavy, etc the 3D body is. The more sliders you have, the more detailed a body you can create*
Reason | Impact |
---|---|
Diminishing Return | Components 51‑300 encode noise rather than perceptible shape change. |
Performance | Every extra beta enlarges the download and increases solve time. |
Simplicity | A shorter vector is easier to author, validate, and debug. |
Unused betas = 0
Leave any betas you do not need at 0
. This preserves the legacy behaviour and avoids unexpected shape drift.
Backward compatibility
Assets authored today (10 betas) continue to load after the upgrade; the extra slots default to 0.
You can find more about how to extract and create from betas in our API documentation.