Below you can find some videos which will help you getting started with the Meshcapade Me platform and tools to use, e.g., visualise or modify digital humans created with our platform.

CLI Client

To support usability when integrating with our API, you can easily install Meshcapade Me with pip install mcme and use our CLI client.

Below you will find a tutorial on installing, signing in, creating and downloading digital humans with the CLI client.

CLI-client_tutorial.mp4

For more information, please look here Meshcapade Me Command Line Client.

Postman Collection

If you don’t want to use the CLI client, we recommend using our Postman collection to conveniently explore the API.

Below you can find a tutorial on how to authenticate (read more on API token) and create digital humans from images.

postman-collection_tutorial.mp4

Blender Plugin

Want to see how your output looks like, modify poses and create more? Blender is one of your options. The obj and fbx output of our platform work natively with Blender and in addition, to re-pose bodies and create more within Blender, we’ve created a plugin.

Download our plugin.

Get additional instructions in our blog.

If you have never used Blender the tutorial below will help you.

blender_tutorial.mp4

Unreal Engine Plugin

In this tutorial, we guide you through the features and setup of our Meshcapade Me Unreal Engine plugin. Learn how to import your Meshcapade Me motions into your Unreal Engine projects and enhance your workflow by easily retargeting the motion to any of your character.

Access the documentation and download the plugin here.